

One combat scene, if you were very, VERY lucky, took 3-6 hours to resolve.
WHITE WOLF GAMES MANUAL
Players like me remember how it used to take up an entire day and then some to make a single character because of all the number crunching, and that doesn’t include the manual reading that took place before character generation. World of Darkness was the original Yin to D&D’s Yang.īefore we got Advanced Dungeons & Dragons and the fancy, streamlined editions that followed, D&D was less a tabletop roleplaying game and more like a war game gone dungeon crawler. Fight me.) Instead of focusing on that, however, I’m going to discuss why I think WOD is a great system to try out, and why I feel that it’s incredibly important within the context of the history of tabletop roleplaying. I feel that there are a number of reasons for this, and it’s got nothing to do with the fact that Dungeons & Dragons is better.

Most of the people who have heard of tabletop games around these parts are more familiar with Dungeons & Dragons, and from what I’ve noticed, World of Darkness in any of its incarnations isn’t exactly the first system that people pick. Some of you might be wondering why this is kind of really important. If they manage to bring the games back in a form that speaks to a rather large demographic of the geek community, maybe it’ll get people interested in the tabletop systems that started it all. Then this happened, and – excuse my French – World of Darkness babies like myself fucking love you for it, Paradox Interactive. What had started out with a bang and a whole lot of hope limped along with a few token mentions in this con or that news article, and then ultimately ended with a whimper. CCP cancelled the development of the World of Darkness MMORPG, which had suffered from “a long and troubled expensive development cycle”, as Ben Kuchera wrote in a piece for Polygon last year. 2014 began with a significant amount of heartbreak for White Wolf fans.
